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You can also set your character’s name and other information by editing the values in this file. For new characters you should erase the “url” tag. In your character folder, the file ‘config.ini’ contains important details like your character’s name, description, author and item type. If everything is set up correctly, all of the character’s files will now display inside GMEdit.Įditing Your Character’s Name and Base Stats Unofficial, updated dialect (by Supersonic): Įxtract it and place it into the dialects directory.įinally, restart GMEdit, and drag your character’s config.ini into the GMEdit window. – Run it, then click Menu (≡) -> Preferences -> GML Dialects Directory (at the bottom). If you have your own editor that you prefer to use, you can skip this step. With the ‘dialect’ installed, it features auto-completion for Rivals-specific names, functions and values.
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– is the recommended code editor for Workshop characters. (Local characters won’t have a ‘subscribed’ arrow symbol next to their name.) If everything is set up correctly, you should see your ‘local’ character in your workshop character list in-game. You can also try searching for RoA’s steam ID (‘383980’) for the ‘subscribed items’ folder, or searching APPDATA manually (Start -> Run -> %APPDATA%) for the ‘local’ folder. If you can’t find the folders, try checking your other storage drives. Then copy-paste your template(s) into this new folder. Next, find your ‘local’ Rivals of Aether folder here: C:\Users\\AppData\Local\RivalsofAetherĬreate a folder named ‘workshop’ in your ‘local’ RivalsOfAether folder if it doesn’t exist already. Ask the creator for permission before using large sections of a custom mod.Īfter subscribing to a workshop character, your ‘subscribed items’ folder can be found here:Ĭ:\Program Files (x86)\Steam\steamapps\workshop\content\383980
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While other character mods can be borrowed as templates, not every character is open for free use. Only recommended after you’re familiar with the basics. – Sandbert with improved code, balanced stats and a bunch of added training-mode functions, made by. I would recommend using one of the following: The first step to building a character is to choose a template to build from. I recommend going through the Rivals in-game tutorial before you begin modding. Most parts of a Rivals character can be made without any “real” code, and many creators in the community are willing to help with the remainder.įinally, you’ll have an easier time if you’ve learned the ins and outs of playing Rivals of Aether! Some modders have picked up the game and jumped straight into Workshop, but quickly ran into issues with their character because of a game mechanic they hadn’t discovered yet. Note that when making a character from scratch, over half of the work will involve drawing and arranging your animations! If you’re new to pixel art, consider checking out some pixel art and animation tutorials first, even if you’re using an existing sprite sheet as a base.Ĭoding skills are very useful, but not essential, depending on the character.
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Rivals hasn’t had any real guides or walkthroughs made since Workshop debuted a year ago, so here’s an attempt to change that! The goal of this guide is to outline all of the technical aspects for creating a Workshop character, provide links to all the necessary tools and resources, and answer all of the most common hurdles that new creators may run into.Ī computer, a PC copy of Rivals of Aether, a bunch of spare time, and ideally some basic art skills. This guide will walk you through the process of creating a Workshop character, provide links to all the necessary tools and resources, and answer all of the most common hurdles that new creators may run into.
